The Witcher 4: Unveiling Kovir, Ciri’s Saga, and the 2027 Release Window

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The Witcher 4: Inside CDPR’s Ambitious New Saga, Release Date, Gameplay Revolution & Kovir’s Debut

Introduction: A New Era for The Witcher 4

CD Projekt Red’s The Witcher 4 (codenamed Polaris) isn’t just a sequel—it’s a technological and narrative leap into uncharted territory. With a confirmed post-2026 release window (likely 2027) , the game promises to redefine dark fantasy RPGs. Leveraging Unreal Engine 5 and starring Ciri as the protagonist, it introduces the frozen kingdom of Kovir, advanced gameplay systems, and a morally complex world. Here’s everything revealed at Unreal Fest 2025 and beyond.


1. The Witcher 4 Release Date: Targeting 2027

  • Official Timeline: CFO Piotr Nielubowicz confirmed Witcher 4 won’t launch before 2027, as it misses CDPR’s incentive program cutoff (December 31, 2026) .
  • Development Stage: Entered “full-scale production” in late 2024, with 400+ developers dedicated to the project .
  • Why 2027?: The shift from REDengine to Unreal Engine 5, plus CDPR’s commitment to avoiding Cyberpunk 2077’s launch issues, necessitates extended development .

2. Unreal Engine 5 Tech Demo: A Glimpse of the Future

At Unreal Fest Orlando 2025, CDPR showcased a stunning tech demo running on a base PS5 at 60 FPS. Key revelations :

Witcher 4
Witcher 4

Revolutionary UE5 Features

  • Nanite Foliage: Dense forests and snow-capped mountains in Kovir rendered without performance drops.
  • Mass AI Crowds: Bustling towns like Valdrest use MetaHuman tech for dynamic NPCs.
  • FastGeo Streaming: Near-instant environment loading, enabling seamless open-world traversal.
  • Unreal Animation Framework: Realistic muscle deformation (via ML Deformer) and horseback physics for Ciri’s mount, Kelpie.

Performance Targets

  • 60 FPS on Consoles: Demo confirmed smooth performance on PS5, dispelling concerns about UE5 scalability .
  • Ray Tracing Support: Lighting and reflections enhance Kovir’s icy landscapes .

3. Ciri: The New Witcher & Her Redesigned Powers

Witcher 4 centers on Ciri’s early career as a monster slayer, but her abilities undergo major changes :

Narrative Role

  • Complex Protagonist: CDPR emphasizes her duality—”honorable yet rebellious”—and emotional depth .
  • Geralt’s Return: Voice actor Doug Cockle confirmed Geralt’s appearance, though not as the lead .

Gameplay Abilities

  • Trial of the Grasses: Ciri undergoes full mutations, granting access to potent alchemy (e.g., combat potions) .
  • Magic Overhaul: Teleportation scaled back; replaced by advanced spells like “Bolt” and chain-based combat .
  • Balanced Progression: CDPR aims to avoid overpowered skills early on, focusing on growth through player choices .

4. Kovir: The Never-Before-Seen Open World

The snowy northern realm of Kovir, only mentioned in past games, is Witcher 4’s primary setting :

Lore Significance

  • Political Hub: A mineral-rich kingdom north of Redania, ruled by King Tankred Thyssen (where Geralt/Triss retired in one Witcher 3 ending).
  • New Locations: Demo highlights Valdrest (a bustling port town), rugged mountains, and sacrificial sites like Stromford .

H3: Environmental Design

  • Brutal Dark Fantasy: CDPR promises a “crumbling old order” with dynamic weather, treacherous terrain, and morally ambiguous quests .
  • Reactive World: NPCs respond to Ciri’s actions—e.g., villagers fear her presence after monster hunts .

5. Gameplay Innovations: Beyond The Witcher 3 vs The Witcher 4

Witcher 4 evolves CDPR’s RPG formula with UE5-powered systems:

Combat & Exploration

  • Magic-Focused Combat: Ciri’s spells integrate seamlessly with swordplay, enabling aerial combos and crowd control .
  • Mount Physics: Kelpie’s animations sync with terrain, enhancing horseback exploration .

Choice & Consequence

  • Branching Stories: Decisions affect Ciri’s relationships and the world state (e.g., saving Mioni in Stromford leads to tragedy) .
  • Human Monstrosity: Themes of “evil in people” force players into morally gray dilemmas .

6. The Witcher Universe Expansion

Polaris kicks off a new trilogy, with spin-offs in development:

  • Project Sirius: Multiplayer-focused Witcher game by The Molasses Flood .
  • Witcher 1 Remake: Rebuilt in UE5, releasing after Witcher 4 .

Conclusion: The Ambitious Road to 2027

Witcher 4 represents CDPR’s bid to reclaim the RPG throne. With its 2027 release target, Unreal Engine 5 showcase, and bold reinvention of Ciri and Kovir, the game aims to merge technological prowess with deep storytelling. As co-CEO Michał Nowakowski declared, this partnership with Epic Games will “push open-world technology forward” for the entire industry .

External Links:

Sources: CD Projekt Red, Epic Games, GamesRadar, PCGamesN, Redanian Intelligence.

The Ultimate Reveal: Witcher 4 Stuns with UE5 Tech Demo & Kovir Setting at State of Unreal 2025

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Witcher 4 Unreal Engine 5 Tech Demo Drops Bombshell: 60FPS on PS5, Kovir Setting & 2027 Release Window

The State of Unreal 2025: A Watershed Moment for RPGs

CD Projekt Red shattered expectations at Epic Games’ State of Unreal 2025 keynote (June 3) with a breathtaking tech demo for The Witcher 4. Running on a base PlayStation 5 at 60FPS with ray tracing, the demo showcased unprecedented open-world technology developed in collaboration with Epic Games. This marked the first in-engine glimpse of the game since its 2024 cinematic reveal, confirming Kovir—a snow-drenched northern kingdom only referenced in past games—as a central setting .

Joint-CEO Michał Nowakowski hailed the partnership:

“Showing Unreal Engine 5 running at 60 FPS on PS5 is a testament to our work… We’re pushing open-world technology forward.”


Breaking Down the Tech: Why UE5 Changes Everything

⚡ Next-Gen Performance & Open-World Innovation

The demo highlighted UE5.6’s revolutionary tools, optimized for massive RPG worlds:

  • Nanite Foliage: Dense, photorealistic forests without performance drops (slated for UE 5.7) .
  • Fast Geometry Streaming: Near-instant loading of Kovir’s rugged mountains and cities like Valdrest .
  • Mass AI System: A staggering 300 NPCs populating a market, each with unique animations via MetaHuman tech .
  • ML Deformer: Muscle and cloth physics adding lifelike subtlety to Ciri’s movements .

🐎 Ciri & Kelpie: A Seamless Partnership

The demo featured Ciri’s horse Kelpie with enhanced synergy mechanics. Motion capture showcased how rider and mount navigate terrain fluidly—a leap beyond The Witcher 3’s Roach .


Kovir Unveiled: The Witcher’s Frozen Frontier

For the first time, players explore Kovir and Poviss—a mineral-rich realm north of Redania, previously relegated to lore books and Witcher 3 endings (e.g., Geralt retiring there with Triss). The tech demo revealed:

  • Snow-capped mountains and pine forests rendered in stunning detail.
  • Lan Exeter: The winter capital and major port city .
  • Narrative implications: Kovir’s inclusion may hint at Ciri’s post-Wild Hunt journey and Geralt’s fate .

Why Kovir matters: This setting reinforces CDPR’s commitment to expanding Sapkowski’s universe beyond fan-favorite locales like Novigrad .


Release Timeline: Why 2027 Is Just the Beginning

During a March 2025 investor call, CFO Piotr Nielubowicz confirmed:

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“The game will not launch by December 31, 2026.”

Key takeaways:

  • Full-scale production began in late 2024 .
  • A 2027 release is the earliest target, aligning with Cyberpunk 2077’s 4-year dev cycle .
  • Cross-gen launch likely: The PS5/XSX demo hints compatibility with current hardware, despite next-gen rumors .

Ciri’s Ascension & Geralt’s Return

Ciri is confirmed as the sole protagonist, wielding her sword Zireael and Witcher potions post-Trial of the Grasses . Yet CDPR teased Geralt’s supporting role:

“Geralt will appear, but we don’t want to spoil how.”

Voice actor Doug Cockle (Geralt) initially hinted at involvement but later backtracked after CDPR’s reprimand—fueling speculation about a mentor dynamic .


Beyond Witcher 4: CDPR’s Expansive Saga

The “and beyond” in CDPR’s State of Unreal teaser references:

  1. Project Sirius: A multiplayer-focused Witcher title by The Molasses Flood .
  2. Witcher 1 Remake: Built in UE5, releasing after Witcher 4 .
  3. Cyberpunk 2: Confirmed as UE5-powered .

What’s Next? State of Play & Beyond

With Sony’s State of Play airing later today (June 4) , hopes linger for a Witcher 4 teaser—though CDPR’s focus remains on polishing the tech. As Epic CEO Tim Sweeney declared:

“CDPR is the perfect partner to push Unreal Engine forward.”


The Verdict: A New Bar for RPGs

The State of Unreal 2025 demo didn’t just preview a game—it showcased UE5’s RPG revolution. With Kovir’s scale, Ciri’s depth, and a 2027 release, The Witcher 4 aims to redeem CDPR’s Cyberpunk stumbles by prioritizing tech stability over hype .

Stay tuned for our State of Play analysis!


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